Brightwell Games App See price

Brightwell Games App · Daily card and pattern games

A quiet set of card games for every day, with large cards and no rush.

Six classic-style card and pattern games wait in your browser, each with three levels. Every day a set of three takes about ten minutes, and the whole shelf is yours whenever you fancy a longer game.

  • Online access right after payment
  • Works in your browser
  • Nothing to install
Patience · Open Table UndoMoves 14
  • 6card and pattern games
  • 18levels in all, three for each game
  • 3games in every daily set
  • 10minutes for a whole set, about

Why Brightwell Games App

Card games made for an unhurried moment.

The table is laid out so that you can simply sit down and play. Nothing flashes, nothing counts down, and nothing asks for your attention except the cards.

Cards you can read at a glance

Faces carry a big rank and suit in two corners. Choose standard, large or extra large cards, and switch on four-colour suits if you like each suit to have its own colour.

A set that fits a coffee break

Each day the app lays out three games, one after another, which take about ten minutes together. You can stop after any game and come back to the rest later.

No clock, no ranking, no ads

There are no timers unless you switch one on, no leaderboards, and no ads between games. Your records are yours alone, and undo is part of the table.

Three levels in every game

Each game starts gently and steps up twice. Stay on the easiest level as long as you wish, or move up when a level feels too familiar.

The games

Six games, each with three levels.

Ordinary playing cards and plain coloured tiles, with traditional rules you can follow without reading a manual. Every level is listed here by its name in the app.

Table game

Patience

Build four suit piles from Ace to King by moving cards between seven columns, with a deck to draw from.

  1. Level 1 Open Table
  2. Level 2 Steady Table
  3. Level 3 Full Table

Recall game

Pairs

Turn over two cards at a time and find every matching pair, remembering where you saw each card.

  1. Level 1 Warm-Up Grid
  2. Level 2 Table Grid
  3. Level 3 Full Spread

Table game

Pyramid

Clear a pyramid of cards by removing pairs that add up to 13, and Kings on their own.

  1. Level 1 Low Peak
  2. Level 2 Classic Peak
  3. Level 3 Summit

Recall game

Pattern Path

Watch a sequence of tiles light up, then tap the same tiles in the same order, one step longer each round.

  1. Level 1 Four Tiles
  2. Level 2 Six Tiles
  3. Level 3 Nine Tiles

Judgement game

Odd One Out

A row of cards shares one rule, except for one card: find the card that does not belong.

  1. Level 1 Plain Sight
  2. Level 2 Hidden Rule
  3. Level 3 Two Rules

Judgement game

Higher or Lower

Guess whether the next card will be higher or lower than the one on the table, with nothing at stake but your own score.

  1. Level 1 Short Run
  2. Level 2 Steady Run
  3. Level 3 Long Run

Try it here

Play a round of Pairs right here.

This is Level 1, the Warm-Up Grid: six pairs, laid out in a 4 by 3 grid. A pair is two cards of the same rank and the same colour.

  • Look at the cards for as long as you like, then tap Ready to turn them over.
  • Turn over two cards at a time. A pair stays face up.
  • Cards that do not match stay visible until your next tap, so there is no race against a clock.

Level 2 has 20 cards and no first look. Level 3 has 30 cards, with near-matches in the other colour.

Pairs · Warm-Up Grid

Turns 0 · Pairs 0 of 6

Look at the cards, then tap Ready to turn them over.

The daily set

Three games a day, about ten minutes.

Each day's set takes one game from each of three families, always in the same order: a table game, a recall game, then a judgement game.

  • Table games are Patience and Pyramid, about 4 minutes each in their daily size.
  • Recall games are Pairs and Pattern Path, about 3 minutes each.
  • Judgement games are Odd One Out and Higher or Lower, about 3 minutes each.
  • Each game uses the level you have chosen for it, Level 2 until you change it.
  • You can stop between games, and the set counts as done when the third game is finished.

The set is never compulsory. Skip it any day and play anything from the free-play shelf instead.

The 8-day rotation

With two games in each family there are 8 possible sets. The app steps through all of them in a fixed order, one a day, so every game appears exactly four times in eight days. The deals and puzzles change every day, even when the same three games come round again.

  1. Day 1Patience · Pairs · Odd One Out
  2. Day 2Pyramid · Pairs · Odd One Out
  3. Day 3Patience · Pattern Path · Odd One Out
  4. Day 4Pyramid · Pattern Path · Odd One Out
  5. Day 5Patience · Pairs · Higher or Lower
  6. Day 6Pyramid · Pairs · Higher or Lower
  7. Day 7Patience · Pattern Path · Higher or Lower
  8. Day 8Pyramid · Pattern Path · Higher or Lower

Everything on the table

Records, a game diary and settings that suit you.

Beyond the games themselves, the app keeps a quiet record of how you play and lets you set the table the way you like it. The screens below are examples.

  • Free-play shelf

    All 18 game levels in one place. Pick any game at any level, in any order, as often as you like.

  • Personal records

    Best marks for every game and level, plus the days you have played. They are never compared with anyone else's.

  • Game diary

    Every game you play is noted by date, with your score and one tap for how it felt. Add a line of your own if you wish, and print a month.

  • Undo and pause

    Take back a move in the card games, and leave any game half played to continue later.

  • Table settings

    Card size, three card backs, four-colour suits, sound, the pace of Pattern Path, an optional timer, and a default level for each game.

  • Five languages

    Available in English, French, Spanish, Italian and German, and you can switch whenever you like.

How it works

From payment to your first game in four steps.

  1. 1

    Choose and pay

    Pick your currency in the offer below, then pay on the secure payment page.

  2. 2

    Your access is ready

    Your product is available online right after the payment is confirmed.

  3. 3

    Open it in your browser

    Use a phone, tablet or computer. Choose your language and card size once and the table remembers.

  4. 4

    Play today's set

    Three games, about ten minutes. Then the shelf is open for anything else you fancy.

What's inside

The full catalogue: 6 games and 18 levels.

Every game below comes with all three levels from the first day. Open the rules of any game to see exactly how it is set up and what changes from one level to the next.

Patience

Classic seven-column patience · Table game

  1. Level 1 Open Table Draw one card at a time, with hints and undo whenever you want them.
  2. Level 2 Steady Table Still one card at a time, but passes and hints are counted.
  3. Level 3 Full Table Draw three at a time, with no hints and a short undo.
Rules and setup for Patience

Seven columns are dealt left to right with 1, 2, 3, 4, 5, 6 and 7 cards, only the last card of each column face up; the 24 remaining cards form the draw pile. Four suit piles at the top are built upwards from Ace to King. In the columns, cards are built downwards in alternating colours (a red 6 on a black 7). A face-up card, or a whole run of face-up cards, can move onto a column whose last card is one rank higher and of the other colour. Only a King, or a run starting with a King, can move onto an empty column. When the last face-down card of a column is uncovered it turns face up. The game is won when all 52 cards are on the suit piles.

  • Open Table. Standard deal. Every deal is checked in advance so that a winning line exists. Draw one card at a time from the draw pile. You may go through the draw pile as many times as you like. Hints and undo are available at any moment, as often as you like.
  • Steady Table. Standard deal. Every deal is checked in advance so that a winning line exists. Draw one card at a time. You may go through the draw pile three times. You have three hints per game and can undo your last ten moves.
  • Full Table. Standard deal from a plain shuffle, so a winning line is not promised. Draw three cards at a time; only the top card of the drawn three can be played. You may go through the draw pile three times. Hints are off and you can undo your last three moves.

In the daily set: Quick deal: the four Aces are already on the suit piles and the draw pile holds 20 cards.

Pairs

Matching pairs with the cards face down · Recall game

  1. Level 1 Warm-Up Grid Six pairs in a 4 by 3 grid, with a look at the cards before they turn over.
  2. Level 2 Table Grid Ten pairs in a 5 by 4 grid, played without a first look.
  3. Level 3 Full Spread Fifteen pairs in a 6 by 5 grid, with near-matches mixed in.
Rules and setup for Pairs

The cards are laid face down in a grid. On each turn you turn over two cards. A pair is two cards of the same rank and the same colour (a red 7 and the other red 7, for instance); a matching pair stays face up. If the two cards do not match, they stay face up until your next tap and then turn back over, so there is never a race against the clock. The game is won when every pair has been found.

  • Warm-Up Grid. 12 cards in a 4 by 3 grid: six different ranks, one pair of each. Before the first turn all cards are shown face up until you tap Ready. Study the cards for as long as you like, tap Ready, then play as described. With only one pair of each rank there is only one match for every card.
  • Table Grid. 20 cards in a 5 by 4 grid: ten different ranks, one pair of each. There is no first look. Play as described, with the cards face down from the start. A turn counter keeps your total.
  • Full Spread. 30 cards in a 6 by 5 grid: eight ranks. Seven of the ranks appear as two pairs, one red and one black, and the eighth appears as a single pair. There is no first look. Play as described. Because a rank can appear in both colours, a card of the right rank but the wrong colour is not a match.

In the daily set: The level you chose, played as it is.

Pyramid

Pairs that add up to 13 · Table game

  1. Level 1 Low Peak A small five-row pyramid and as many passes as you like.
  2. Level 2 Classic Peak The full seven-row pyramid with two passes through the draw pile.
  3. Level 3 Summit Seven rows, a single pass and no pairing hints.
Rules and setup for Pyramid

The cards are laid face up in a pyramid of rows, each card overlapping the two below it. A card is free when no card overlaps it. Cards have these values: Ace 1, numbered cards their number, Jack 11, Queen 12, King 13. You remove two free cards whose values add up to 13 (a 6 and a 7, a Queen and an Ace), or a single free King. The remaining cards form a draw pile: you turn one card at a time onto a waste pile, and the top card of the waste pile can be paired with a free pyramid card, or removed on its own if it is a King. The game is won when the pyramid is cleared.

  • Low Peak. A pyramid of five rows (15 cards) and a draw pile of 15 cards, taken from the deck. Turn the draw pile one card at a time, and go through it as many times as you like. A tap on a free card shows every card it can be paired with.
  • Classic Peak. A pyramid of seven rows (28 cards) and a draw pile of 24 cards. Turn the draw pile one card at a time. You may go through it twice. Pairing hints on tap are on.
  • Summit. A pyramid of seven rows (28 cards) and a draw pile of 24 cards. Turn the draw pile one card at a time and go through it once only. Pairing hints on tap are off.

In the daily set: A five-row pyramid with the Level 1 draw pile.

Pattern Path

Repeat a growing sequence of tiles · Recall game

  1. Level 1 Four Tiles A 2 by 2 board, eight rounds and as many second chances as you need.
  2. Level 2 Six Tiles A 3 by 2 board, ten rounds and three second chances.
  3. Level 3 Nine Tiles A 3 by 3 board, twelve rounds, one second chance and a reversal at the end.
Rules and setup for Pattern Path

A board of coloured tiles is shown. Each round the board lights up a sequence of tiles, one after another, and you repeat it by tapping the tiles in the same order. Each round the sequence is one tile longer. If you tap a wrong tile you may use a second chance: the same sequence is shown again and you try once more. The pace of the lights is chosen in Settings (slow or steady). The run is complete when you finish the last round of the level.

  • Four Tiles. Four tiles in a 2 by 2 board. The first sequence has 2 tiles, and the last round has 9. There are 8 rounds. As many second chances as you need. You can ask for the sequence to be shown again before you start tapping.
  • Six Tiles. Six tiles in a 3 by 2 board. The first sequence has 3 tiles, and the last round has 12. There are 10 rounds. You have three second chances for the whole run. The sequence can be shown again before you start tapping.
  • Nine Tiles. Nine tiles in a 3 by 3 board. The first sequence has 3 tiles, and the last round has 14. There are 12 rounds. In rounds 1 to 8 you repeat the sequence in the order shown. In rounds 9 to 12 you repeat it in reverse order, last tile first, and the screen tells you so before the round starts. You have one second chance for the whole run.

In the daily set: The first six rounds of the level you chose.

Odd One Out

Spot the card that breaks the pattern · Judgement game

  1. Level 1 Plain Sight Five cards, and the rule is told to you before you answer.
  2. Level 2 Hidden Rule Six cards, and you work out the rule yourself.
  3. Level 3 Two Rules Seven cards that follow two rules at once.
Rules and setup for Odd One Out

Each puzzle shows a row of cards. All but one follow the same rule, and you tap the card that does not. Every puzzle has exactly one odd card. After each answer the rule is shown in one line, whether you were right or not. A set is eight puzzles, and your score is the number you found.

  • Plain Sight. Five cards per puzzle. The rule is one of: all the same colour, all the same suit, or all face cards. The rule is printed above the row, and you tap the card that breaks it.
  • Hidden Rule. Six cards per puzzle. The rule is one of: same colour, same suit, all even ranks, all odd ranks, all face cards, all numbered cards, or ranks in rising order from left to right. The rule is not printed. You work it out from the cards and tap the one that breaks it.
  • Two Rules. Seven cards per puzzle. The rule combines two of the attributes from Level 2, for example red and even, or the same suit and in rising order. The rule is not printed. The odd card breaks at least one of the two parts, and every other card follows both.

In the daily set: Five puzzles from the level you chose.

Higher or Lower

A calm prediction run · Judgement game

  1. Level 1 Short Run Fifteen turns, a strip of cards already seen and three colour clues.
  2. Level 2 Steady Run Twenty turns, the strip of seen cards and three passes.
  3. Level 3 Long Run Twenty-six turns, no strip of seen cards and a single pass.
Rules and setup for Higher or Lower

A shuffled deck is dealt one card at a time. A card is face up on the table; you guess whether the next card will be higher or lower, and the next card is turned over. A correct guess scores one point. A wrong guess scores nothing and the run goes on. If the next card has the same rank, the turn does not count and is not scored. Ace is the lowest card and King the highest. The run ends after the number of turns for the level, and your score is the number of correct guesses.

  • Short Run. 15 turns. A strip along the bottom shows the ranks that have already appeared. You have three colour clues per run: a clue tells you whether the next card is red or black.
  • Steady Run. 20 turns. The strip of seen ranks is shown. You have three passes per run: a pass skips the card on the table and turns a new one without a guess. Colour clues are off.
  • Long Run. 26 turns. The strip of seen ranks is hidden. You have one pass per run. Colour clues are off. You keep track of the cards yourself.

In the daily set: Twelve turns from the level you chose.

Is it for you?

Who it suits, and what it is not.

A good fit if you

  • enjoy a quiet game of cards with a cup of coffee.
  • prefer large, clear cards that are easy to read.
  • like a short daily habit that you can skip without any fuss.
  • want games with plain rules and gentle steps up in difficulty.
  • would rather play alone, at your own speed, than against other people.

Not what you are looking for if you want

  • fast action games or anything that plays against a clock.
  • multiplayer tables, rankings or leaderboards.
  • games with bets, stakes or money of any kind: there are none.
  • a promise about what playing will do for you: the app makes none.

Access and billing

Plain facts about access and billing.

Access

Everything we sell is digital, so nothing is shipped. Your product is available online right after the payment is confirmed.

It works in the browser on a phone, tablet or computer, and there is nothing to install.

Available in English, French, Spanish, Italian and German.

Subscription

Subscriptions run for an indefinite period, with no minimum term. Each billing period shown before payment (for example one month or 3 months) is charged in advance, and you can cancel online at any time, effective at the end of the period already paid.

Cancelling is a few clicks on the Cancel contracts here page.

Refunds and withdrawal

7-day refund: within 7 days of any charge you can ask us to refund that charge in full, even if you have already used the product. We offer this voluntarily, on top of your statutory rights (including any legal right of withdrawal), which it does not reduce.

The full wording is in our Refund Policy and Right of Withdrawal pages.

The offer

Brightwell Games App, month by month.

One subscription, with everything described on this page and no minimum term.

What is included

  • 6 card and pattern games, each with 3 levels: 18 levels in all.
  • A daily set of 3 games, about 10 minutes, rotating through 8 sets.
  • The free-play shelf with every game at every level.
  • Personal records and a game diary.
  • Card sizes, four-colour suits, sound and pace settings.
  • Available in English, French, Spanish, Italian and German.

General information only. Our products offer general practical information and everyday tools. They are not medical, psychological, nutritional, legal or financial advice, and they do not promise any particular outcome. For advice on your own situation, speak to a qualified professional.

The company

Designed and operated by SDC Digital Group LLC

SDC Digital Group LLC is a Wyoming limited liability company with its principal office in Doral, Florida. We make practical web apps for everyday life at home, and Brightwell Games App is one of them.

Questions about the app, your access or your billing? Write to support@sdcdigitalgroup.com.

Our team answers within 48 business hours, Monday to Friday.

Company details are in the Legal Notice.

Questions

Frequently asked questions

What exactly do I get?

You get Brightwell Games App: 6 card and pattern games with 3 levels each, a daily set of 3 games that takes about 10 minutes, a free-play shelf, personal records and a game diary.

Which games are included, and how do the levels differ?

The games are Patience, Pairs, Pyramid, Pattern Path, Odd One Out and Higher or Lower. In each one, Level 1 is the gentlest, Level 2 adds a few limits or a bigger layout, and Level 3 asks the most of you. The full rules of every level are in the catalogue above.

What is the daily set?

Every day the app lays out three games in a fixed order: a table game, a recall game and a judgement game. Together they take about 10 minutes. You can stop between games, and you can skip the set on any day.

Which devices and browsers does it work on?

It works in the browser of a phone, tablet or computer, with nothing to install. A recent version of any common browser will do.

Which languages is it available in?

Available in English, French, Spanish, Italian and German. You can change the language whenever you like.

How do I get access after paying?

Everything we sell is digital, so nothing is shipped. Your product is available online right after the payment is confirmed.

What if I can't open my access?

If your product will not open, write to support@sdcdigitalgroup.com. We will get your access working again or, if that is not possible, cancel the order and refund it.

Is my progress saved?

Yes. Your records, diary and settings are saved automatically in your personal space. See our Privacy Policy for the details.

Are there timers, leaderboards or ads?

No. There are no timers unless you switch one on in the settings, no leaderboards, and no ads. Your records are yours alone.

Can I make the cards bigger?

Yes. Choose standard, large or extra large cards in the settings. You can also turn on four-colour suits, which give each suit its own colour as well as its own shape.

Are these licensed or branded games?

No. The app uses an ordinary 52-card deck and traditional card games that anyone can play, plus a pattern game with plain coloured tiles. The names and levels are our own.

How does billing work?

Brightwell Games App is a monthly subscription. It costs USD 29.00 per month or EUR 67.00 per month, depending on the currency you choose in the offer.

Prices are offered in US dollars (USD) and in euros (EUR). You choose the currency before you go to the payment page, and you are charged in the currency and amount shown there. If your card is in another currency, your bank may apply its own conversion rate and fees.

Subscriptions run for an indefinite period, with no minimum term. Each billing period shown before payment (for example one month or 3 months) is charged in advance, and you can cancel online at any time, effective at the end of the period already paid.

How do I cancel?

You can cancel online whenever you like on our cancellation page (“Cancel contracts here”, linked in the footer of every page) or by writing to support@sdcdigitalgroup.com from the email address you used for the order. No reason is needed, and we accept any clear request to cancel.

Your cancellation counts from the moment we receive it: the automatic renewal stops and you will not be charged again. Access stays open until the end of the period you have already paid for. If a renewal is still charged after we received your request, we refund all of it.

What about refunds and withdrawal?

7-day refund: within 7 days of any charge you can ask us to refund that charge in full, even if you have already used the product. We offer this voluntarily, on top of your statutory rights (including any legal right of withdrawal), which it does not reduce.

Consumers in the European Union or the European Economic Area have a legal right to withdraw from the contract within 14 days of concluding it, without giving reasons. The 14 days start with your first purchase and do not start again when a subscription renews. You can withdraw online on our withdrawal page (“Withdraw from contract here”, linked in the footer of every page) or by writing to support@sdcdigitalgroup.com.

What will I see on my bank statement?

On your bank or card statement, our charges show a descriptor that includes "SDC DIGITAL" or "DIGITAL"; the exact text can differ by product and by bank.

Don't recognise a charge? Write to support@sdcdigitalgroup.com and tell us the date, the amount and the last four digits of the card. Please never send the full card number or the security code.

Is this advice of any kind?

General information only. Our products offer general practical information and everyday tools. They are not medical, psychological, nutritional, legal or financial advice, and they do not promise any particular outcome. For advice on your own situation, speak to a qualified professional.

How can I contact support?

Write to support@sdcdigitalgroup.com. Our team answers within 48 business hours, Monday to Friday.

Your table is laid for today's set.

Three games, about ten minutes, and a whole shelf of cards for whenever you want more.

See price